My review of Last of Us
I picked up my copy of Last Of Us,
expecting another Uncharted type of game, but this time, more stealth, more
action, and more gunplay. Obviously, this swung far from what I had expected,
and in terms of video games, this is one to enjoy. Making use of stealth or
attacking, you are forced to make moral choices throughout the game, starting
in the middle of the beginning, when you first meet Ellie. Spoilers aside, as I
am still finishing the game myself, I did start playing multiplayer, and I have
to say: this beats Black Ops 2. I love BO2, but this is more of a survival
multiplayer, and I didn’t think I would like it at first.
In Last
of Us multi, you have to choose a side from the beginning, and are given so
many actual real life weeks to complete these missions, and to out survive the
other teams. 12 weeks seems to be the timer, though my only gripe so far is no
split screen co-op multiplayer, forcing both my wife and I to play taking turns
on our accounts. But, the maps are quite interesting.
Upon
further playing the multiplayer, I am well into the weeks of the campaign of
multiplayer, and a story is coming together, but not much happening. I did lose
my entire clan though, as I thought I would, because it is extremely hard
playing online multiplayer unless the team has headsets, or has parties, no
parties dlc only and private matches. This has since been added, and offers an
up to the enjoyment of the game. The object is still the same, yet, there are
two forms of gameplay. There is of course, Supply Raid, which is one whole
round, with a number of total lives per team. Then, there is survivors, which
allows one to play so many rounds, but with one life per round, and the object
is to dominate the other team each round, to win more rounds total than the
other team. Also, we now have interrogation added, which is when you beat an
opponent, but not kill them, or down them as the game calls beating an
opponent, and then getting them to confess where the hidden items are you need
to survive the apocalyptic world of Last of us.
Naughty
Dog really topped themselves with this game, as fans of the series Walking
Dead, will find the atmosphere quite similar at first. Now, the zombies,
however, evolve to that almost like Left For Dead. They become bloaters, and
also clickers that detect sound waves and movement, but they are blind. Ellie can be influenced as well, based on
your method of playing. You can teach her how to shoot or not shoot, and it all
depends on later in the game…though the ending is the same, the gameplay to get
to the ending is amazing.
Now,
according to some, the game glitches on the 2nd playthrough, but I have not noticed anything at all. I do like the render modes, though, and an interesting point will be the Last of Us 2, which is rumored but not expected yet. I will be sure to keep all of you on tabs when more news is revealed. So upon further review, I gave the last of us a 10/10 because the storymode is both amazing, graphically and sentimental, and the multiplayer, though difficult, offers a "survival" of the fittest gameplay mode, where you really have to think to survive, just as if a zombie apocolypse broke out tomorrow. No pun intended.