Friday, December 6, 2013

Call of Duty Ghosts: The Invisible Enemy?

            I know the title above isn't much, but given much gameplay testing/playthroughs, I decided to attack this review head on. The first part I want to talk about is the rumours of the short campaign. I can't say much, since I am playing on hardened for the first time in awhile, but, I can however, say that given respect to several friends of mine who completed the campaign on normal, it is long enough. My one friend clocked in 6 hours of gaming, while the other one, a stealth based approach.

         We've come along way from the World War II era shooter, which at one time competed with the likes of a well missed game, Medal of Honor, and then onto compete with rival Battlefield, made by DICE and EA. After testing out both games, both have their strengths and weaknesses. Yet, now, the current gen systems are pushed to their final limit. True, it may be at least 2 more years until the death of both systems, but Battlefield 4 pushes the system to its limits graphics wise, whereas Call of Duty Ghosts doesn't really improve on graphics, but yet takes a small step backwards. It would seem like the focused all of their attention at Infinity Ward towards making decent size maps, a movie-like campaign, and the all new squad mode.

         Focusing on the campaign mode first, you have two brothers, whose story opens up with their father telling them a story about a group of 60 men were sent in to fight over 500 soldiers. They were assigned to keep the hospital safe from harm. Eventually, the 60 were cut down to 15, but they evacuated the hospital and sent one left to defend. The trap was set, they lay in wait under dead bodies. Thus, they became known as Ghosts. This is the opening to an amazing movie. And, an amazing movie it is. If this was a definite movie, I'd pay to see it.

     I'm still well into the story, but since clan wars have begun, my biggest gripe may also become my biggest balance. What this mode consists of, is small maps, parts of the world, which must be taken over in order to win the clan wars. For my clan, we were placed in Los Angeles, and had to fight the majority of our time on team deathmatch. We still were not able to make it, though, since we, as a clan haven't been online much.

    But, I am stating the negatives first, then the positives. The negative side of this mode is that it requires you to play the game....ALOT. The reasoning behind this, is if your clan wants to top all clans, you have to be able to play all game modes, particularly, one at a time, until your clan has enough points for that game mode.
Unfortunately, not all gamers have the proper pads, and the Windows 8 version of the app is still a work in progress. Yet, it can be made to create interesting gameplay, and makes coming back to the game worth it.
The way it works is, you get one point per clan member, per win of the team you are on, and you must secure the highest points to take the objective. Then, you move on to another game mode.

  This is where the benefits of having a larger clan comes in, as you have people good at a wide variety of gaming modes within the game, and people online at different times to play and secure points for your team. This is the key to enjoying the game mode. There are a multitude of game modes, and if you are suffering as a gamer, you can also go and join the squad mode with or without friends and practice on different game modes, coming up with strategies.

   Not to say, we also must say, Squad mode replaces bots in a stronger way, since you actually get experience points from the squad mode and squad points as well, which are used to unlock pieces, attachments, guns, and other items such as more soldiers and such. You can also unlock clothing for your soldier from this mode, but camos can only be unlocked during the actual multiplayer. It is strongly my recommendation to play squad mode alot more than actual multiplayer, since you unlock and level up faster, and this mode gets you used to hiding, ducking and covering, and camping spots on maps. A great practice tool, especially with other clan members, where you can actually play against their clans.

  Moving on to the final game mode, which is Extinction. Replacing the old zombies modes from the Treyarch side of things, we have aliens. It takes place shortly after the beginning of the story, and your objective is to destroy the hives, and then each main hive. The final objective is to destroy the meteor in which crashed to Earth. Heaven knows what happens once you make it there. I've only gotten to round 2 after the second set of the four hives. But, I have noticed that the game seems to randomly change the map locations of items and guns. I like this. It adds to the game, rather than guns on the walls.

    My final verdict for this game is 8/10, as it takes me awhile to get used to it. The campaign is amazing, the squad mode is an awesome addition, and the alien mode, as a standalone, makes the game worth at least $40, but when it comes to multiplayer, unless you learn how to go in all out war, realistically in the game, you won't appreciate this rare gem. Activision CEO was right when he said that he would not really care what the reviews said, but rather look at the success through the eyes of the fans. This is how I beleive.Critics critisize a game unless they are paid big money to sponsor them. Companies like IGN and Gamespot are very reserved when it comes to being reviewers. I've noticed they tend to show favoritism in their reviews. In the end, it is all up to the eye of the beholder.




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